![]() ![]() Since we're talking about the SNES Classic, I can't get out of here without mentioning the console's most glaring omission: Chrono Trigger. Perhaps Nintendo sees it in competition with their plumber mascot, but I offer that Milon would make an excellent friend alongside the many Mario titles already being offered. Though challenging, Milon's Secret Castle was a wonderful variant on the Mario formula that doesn't deserve to be lost to the ages. You just had to spam bubbles and hope for the best, or memorize the level layout. Worst (or best) of all, the blocks in Milon's Secret Castle often had no indication of whether they were breakable or not. The levels on each floor of Milon's castle could be entered in any order, and the goal was often to acquire enough money to buy a certain item that would allow you to progress, or to find a hidden item in a stage. That said, Milon's Secret Castle was notable for its obscurity and difficulty, unlike Mario, who just had to run to the right. He could break bricks and shoot bubbles (not fireballs), and his primary skill was jumping. Even its star character, Milon, who was trying to rescue a princess trapped in an enormous, multi-roomed castle, looked a bit like Mario. Milon's Secret Castle was a lesser-known platformer on the NES that had many of the trappings of Mario.
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